jinnianhui金年会

Unity3d插件程序AIProcedural AI Spawner

jinnianhui金年会 2018-09-01 经验之谈 342

本文中文翻译由jinnianhui金年会美术外包团队官网原创发布,转载请注明出处。

今天jinnianhui金年会游戏美术外包公司的小伙伴给大家推荐Unity3d插件程序AIProcedural AI Spawner

jinnianhui金年会机译:CRUX支持从版本5.2到统一2017以及统一2018.1的所有版本的统一。

jinnianhui金年会机译:Crux是一个运行时过程性AI生成器,能够根据定制的生物群和条件动态地跨地形生成AI。症结消除了麻烦,必须放置人工智能的AI,以及让AI遇到现实和独特的每一次。CRUX工作的所有类型的统一地形无论是程序生成,手工设计,或无休止的。Crux通过清除超出玩家范围的AI,并且每隔一次产卵间隔只进行一次有效的计算,从而表现良好。

jinnianhui金年会机译:用户创建的生物群落是由多个纹理所需的定义。当玩家在地形中移动时,产卵位置得到纹理,并根据生物群和条件产生AI。每个生物群落有3类人工智能:野生动物、生物和NPC,每个都有自己的稀有和产卵条件。例如,你的森林生物群落的野生动物种类有60%的产卵。当一个成功的产卵发生时,Crux从野外分类中随机选择一个AI,在那里鹿和兔子很常见,而狐狸和熊很罕见。CRUX使用可定制的人口上限为每个对象,以帮助保持环境平衡和现实。包括一个简单的漫游AI脚本和示例场景(显示的资产不包括在内,并且用于演示目的)。

英文官方原文:Crux supports all versions of Unity from version 5.2 to Unity 2017 , as well as Unity 2018.1.

英文官方原文:Crux is a runtime procedural AI spawner capable of spawning AI dynamically across terrains according to customized biomes and conditions. Crux eliminates the hassle of having to place AI by hand as well as allowing AI encounters to be realistic and unique every time. Crux works with all types of Unity terrains whether they are procedurally generated, designed by hand, or endless. Crux performs well by despawning AI that are out of range of your player and only making efficient calculations once every spawn interval.

英文官方原文:Users create biomes that are defined by as many textures as needed. As the player moves through the terrain, the spawn position gets the texture and spawns AI according to the biome and the conditions. Each biome has 3 categories of AI; Wildlife, Creatures, and NPCs each with their own rarity and conditions for spawning. For example, your Wildlife category for the Forest Biome has a 60% of spawning. When a successful spawn happens, Crux randomly picks an AI from the Wilderness Category where deer and rabbits are common whereas fox and bear are rare. Crux uses customizable population caps for each object to help keep environments balanced and realistic. A simple wandering AI script and example scene are included (Assets shown are not included and are used for demonstration purposes.).

jinnianhui金年会机译:支持程序生成和无尽的Unity地形,支持第三方地形系统和着色器,如CTS、Gaia、Map Magic和Distingo,支持任何角色控制系统,支持支持任何支持派生的AI系统,支持翡翠AI,支持Unity NavMesh、D由与Emerald AI和UniStorm相同的开发人员开发(UniStorm实现计划用于可选的特殊条件,如白天、天气和季节产卵)

英文官方原文:Supports procedurally generated and endless Unity terrains ,Supports 3rd party terrain systems and shaders such as CTS, Gaia, Map Magic, and Distingo , Supports any character controller system ,Supports any AI system that supports spawning ,Supports Emerald AI ,Supports Unity NavMesh ,Developed by the same developers as Emerald AI and UniStorm (UniStorm implementation planned for optional special conditions such as time of day, weather, and seasonal spawning)




jinnianhui金年会机译:关键特性,内置对象池系统,高效和强大-Crux通过去典当超出范围的AI,并且每隔产卵间隔只进行一次有效的计算,表现得很好。无限的生物群落——支持无限数量的生物群落。无限对象-支持每个类别的无限数量的对象,人口帽-自定义每个对象的人口帽,以帮助保持环境平衡和现实。全局上限-控制在一个时间可以产生的总对象的最大数量。产卵ID系统-产卵ID系统为每个游戏对象生成产卵ID。这些派生ID可以用于将AI派生到玩家的位置,使得开发和测试更加容易(类似于其他AAA游戏)。如果需要,所有生成的产卵ID也以AI的名称和它们的产卵ID创建在TXT版本中。产卵和脱落-关键是给使用者控制产卵半径和解脱半径。罕见的遭遇-定制的罕见的遭遇为每个人工智能(常见的,罕见的,罕见的,超罕见)。基于类别的奇数-每类AI(野生动物,生物和NPC)的可调整概率。然而,Crux也支持每个类别的纯随机产卵。角度检测和限制角检测只在地形的角度范围内产生AI。障碍物避免-关键自动避免被阻碍的位置,以避免被放置在非地形区域和物体。群组产卵-可定制的组号允许你根据你的输入产生随机组中的人工智能。

英文官方原文:Key Features ,Built-in object pooling system, Efficient and powerful - Crux performs well by despawning AI that are out of range and only making efficient calculations once every spawn interval. ,Unlimited Biomes - Supports an unlimited amount of Biomes. , Unlimited Objects - Support an unlimited amount of objects for each category , Population Caps - Customize the population Caps for every object to help keep environments balanced and realistic. , Global Caps - Gives control over the max number of total objects that can be spawned at a time. ,Spawn ID System - The Spawn ID System generates a Spawn ID for each game object. These spawn IDs can be used to spawn AI to the player's location making it easier for development and testing (Similar to other AAA games). All generated spawn IDs are also created in a txt version with the name of the AI and their Spawn ID, if desired. , Spawning and Despawning - Crux gives users the control over the spawning radius as well as the despawning radius. , Rarity of Encounter - Customizable the rarity of encounter for each AI (Common, Uncommon, Rare, and Ultra Rare). , Odds Based on Category - Adjustable odds for each category of AI (Wildlife, Creatures, and NPCs) However, Crux also supports purely random spawning of every category. , Angle Detection and Restriction - Angle detection that only spawns AI within the angle limits of the terrain. , Obstruction Avoidance - Crux automatically avoids positions that are obstructed to avoid being placed on non-terrain areas and objects. ,Spawn by Groups - Customizable group numbers allow you to spawn AI in randomized groups based off of your input.

jinnianhui金年会机译:产卵半径-可定制的产卵半径给你控制组的产卵半径。易于使用,学习曲线低,使用方便,学习曲线低。不需要其他脚本。你所要做的就是定制条件。

英文官方原文:, Spawn Radius - Customizable spawn radius gives you control over group's spawn radius. , Easy to use with Low Learning Curve - Easy to use Editor with low learning curve. No other scripts are required. All you have to do is customize the conditions.



jinnianhui金年会机译:欲了解更多关于症结,请参阅官方论坛在这里:Crux Forum

英文官方原文:For more information on Crux, see the Official Crux Forum here: Crux Forum

jinnianhui金年会机译:注:Crux 不是人工智能系统。所显示的资产不包括在内,用于演示目的。目前仅支持统一地形。网格地形支持将伴随下一次更新而来。

英文官方原文:Note: Crux is a spawning system, not an AI system. Assets shown are not included and are used for demonstration purposes. Crux currently only supports Unity terrains. Mesh terrain support will come with the next update.

北京jinnianhui金年会数字科技有限公司,在游戏行业,在网页游戏平台,jinnianhui金年会是昆仑万维最可靠的合作伙伴之一,制作的《猛将无双》网页游戏,早在二零一二年就获得国内外无数大奖。近年来,jinnianhui金年会积极拓展业务体系,由于Unity3d在手游领域的流行,jinnianhui金年会自主研发多类游戏美术制作插件,在手游与PC 平台,jinnianhui金年会是大宇软星忠实的合作伙伴,参与制作《仙剑奇侠传》系列,《大富翁》系列。让jinnianhui金年会引以为傲的是,我们与腾讯,网易,卡普空,蓝港等一线厂商保持着默契并良好的合作关系。服务逾十年来,参与研发作品超五百部。多部作品广受内人士惊艳好 评。

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